AI Insights · Timothy · October 2024
Top 5 Basketball Games Performance on Unified Platform in Central America Q3 2024
In Q3 2024, basketball games on unified platforms in Central America showcased diverse trends in downloads, revenue, and active users. Discover how each app fared with data insights from Sensor Tower.
In the third quarter of 2024, the performance of the top basketball games on unified platforms in Central America was characterized by varied trends in weekly downloads, revenue, and active users. Let's delve into the specifics of each game's performance based on Sensor Tower data.
NBA 2K Mobile Basketball Game from 2K saw a fluctuating weekly revenue, starting with approximately $1.8K in July and ending with a slight rise to $1.2K by the end of September. Weekly downloads peaked at around 3.2K in late July, with active users reaching a high of 6.6K in the same period before stabilizing at around 5.2K by the end of the quarter.
Streetball Allstar: SHOWDOWN, published by Racoon Digital Technology Co., Ltd., demonstrated a sharp decline in weekly downloads from over 10K in early July to just 259 by the end of September. Revenue, after a peak of $1.1K in early August, tapered off to around $248. Active user numbers followed a similar downward trajectory, decreasing from nearly 11.5K to just over 1K.
NBA Infinite - PvP Basketball by Level Infinite maintained a relatively stable user base, with active users hovering around 130K throughout the quarter. Downloads fluctuated slightly, peaking at 2.8K in mid-July and settling at approximately 2.2K by the end of September. Revenue showed moderate fluctuations, ending the quarter at around $344.
NBA LIVE Mobile Basketball from Electronic Arts experienced a consistent download rate, starting at 11K in early July and peaking at 24.6K, before declining to 10K by the end of September. Revenue remained relatively constant throughout the quarter, with a notable increase to $572 in the final week. Active users began at 123K, peaked at 155K, and concluded the quarter at approximately 103K.
Basketball Stars™: Multiplayer by Miniclip.com had an interesting pattern of downloads, beginning at 16.8K, dropping significantly mid-quarter, and then recovering to 4.5K by the end of September. Revenue showed a gradual rise, reaching $437 in the last week of September. Active users started at 52.6K, decreased mid-quarter, and then fluctuated around 28.5K towards the end.
For more detailed insights and data regarding these basketball games, visit Sensor Tower.